Non-traditional Design

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Unity 3D Development

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Visualizations & Simulations

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VR / AR Development

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Unity 3D Development

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Visualizations & Simulations

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VR / AR Development

Games, Experiences, Art

Game Engine

Development

Console, PC, Mobile, XR

Visualizations & Simulations

Occupational Training, Digital Recreations

Full Range Development
We have a demonstrated history of designing, developing and deploying products to every major VR device. We specialize in native XR, both mobile and desktop. We bring high end real-time graphics to any application, no matter the platform.

Rapid Deployment
We maintain a team-centric and holistic development approach, from asset development to systems design. We can help you improve an existing XR solution or help develop one from scratch. We assess concepts based on feasibility, technological complexity, market potential and cost. This is only possible through an agile framework and scalable modern technological solutions.

Be Agile


Scrum Methodology

Every project follows an iterative process with pre-determined sprint cycle based on milestones. We stress communication and feedback throughout these development cycles. The agile development approach is designed to give the client ease of mind.


Time to Code


Efficiency

The most fundamental goal of any programmer is to become efficient over time while producing code that is both easy to maintain and bug-free. We follow certain guiding principles to make this goal achievable. Code should be reusable, while maintaining levels of abstractions. Code architecture should emphasize little to no coupling, while maximizing cohesion. Complex systems shouldn't lead to code that is complex to comprehend.

Custom Tools

Our engineering team powers us go far beyond native engine support. We make custom tools and implementations for everything from graphics to run-time engine optimizations.


Artists of Tomorrow


A Different Approach

We prioritize the most recent innovations in the industry to optimize our mesh pipeline. Tools such as Substance Painter/Designer help maintain a semi-procedural texturing workflow, saving and time and money. Mesh optimization is crucial to achieving real-time next generation experiences in Unity.


Eyes and Ears

All music composition and production is also handled in house featuring Ableton live for all recording/mixing.  We also make use of 3rd party plugins from Fab Filter, Waves, and Xfer for post processing, synthesis, and mastering within Ableton. For live interactive audio Wwise is our engine of choice, and provides some of the best interactive sound scapes in the industry.